topical media & game development
slogan(s)
-- item(s)/hazard(s) / with subtext(s)
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..
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[]
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social
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process
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change(s)
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design(s)
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space(s)
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twinkle(s)
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difference(s)
requirements -- kill creativity
user studies -- lead to conservatism
clear goals -- limit exploration
inspiration(s)
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dilemma(s)
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game design(s)
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play
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tribe(s)
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network(s)
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identity
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flow(s)
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chart(s)
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cycle(s)