discipline -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s) war(s)


... a correct angle is hard to resist ... -- ... it is, however, hard work to move someone down the incorrect angle because you are fighting structural design ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / error detection []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ