exercise(s) -- scenario(s) / code(s) / narrative(s) / think ... ... (C) ...


_ .. / career / idea(s) / change(s) / workshop(s) / story / _ / .


draw(s) lost image fight control(s):: twinkle(s) / difference(s)

terragon educational game(s)

  1. context -- general setting, situation(s), choice(s)
  2. problem -- event(s) to occur, problem to solve
  3. S-R situation(s) -- stimulus/response (one or more)
  4. climax -- action(s) must be taken
  5. resolution(s) -- find solution(s) or result(s) ...

form / guide(s) / behavior / X / format / mission(s) / ximpel []

play / machine(s) / art(s) / change(s) / human(s) / reading(s) Æ