_ .. / world(s) / experience(s) / mechanics(s) / pattern(s) / _ / .

draw(s) civic mission(s):: innovation(s) / collaboration(s) ...

... chance is tricky stuff, because it intertwines hard math, human psychology, and all of the basic game mechanic(s) ...

... but this trickiness is what gives games their richness, complexity and depth ...

experiment knowledge illusion scratch engine craft maze run ar x

Jesse Schell -- The Art of Game Design: A Book of Lenses []

play / tribe(s) / network / identity / flow(s) / chart(s) / cycle(s) Æ