game(s) -- design(s) / it's all in the game / C4(X) /

_ .. / / common(s) / display(s) / create / art(s) / _ / .


  situation                               world
  curiosity/...                 reality/context
  
  user/action                        experience
  involvement/control        feedback/challenge
  

phenomenology of game design / sign(s) / scenario(s) / itch []


play / sensor(s) / map(s) / screen(s) / place(s) / dream / cycle(s) Æ