game(s) -- world(s)

_ .. / dream(s) / plane(s) / quest(s) / CTSG / experience(s) / _ / .

navigable 3D spaces allow us to crawl, jump, fly, or even teleport through fictional worlds that come through life in our imagination. We encounter these space through a combination of perception and interaction(s).

... video game spaces stage our dreams and nightmares and they seem to get better at it every year.

Michael Nitsche -- Video Game Spaces

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)