issue(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

topic(s) / track(s)

... serious games are ... considered to be an effective means to bring about awareness, acquire skills, change behavior, and influence social patterns. With elementary game development technology, we will explore the potential of serious games in a social context, using casual game mechanics, and what recently has been identified as the dynamics of gamification ...

what I talk about / tribe(s) / serious.eliens.net /... / utopia

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ