_ .. / ... / skin(s) / obstacle(s) / place(s) / failure(s) / culture(s) / _ / .

draw(s) lost image fight control(s):: twinkle(s) / difference(s)


form(s) / design = to initiate change in man-made things

experiment knowledge illusion scratch engine craft maze run ar x


read(s):: methods / guide / student(s) / parent(s) / teacher(s) []

play / game / rule(s) / teaching(s) / visual(s) / project(s) / cycle(s) Æ