line(s) -- design(s) / glimmer(s) / metaphor(s) /

_ .. / ... / / theme(s) / create / common(s) / art(s) / space(s) / _ / .

twinkle(s) / difference(s)


what is the role for design in a world that is no longer quite as "fabulous" as it once was?

designers-dont-just-dream-they-do.html / dynamic(s)

/ picnic(s) / pattern(s) / change(s) / game(s) / routine(s) / cycle(s)