_ .. / / engineer(s) / experience(s) / imagination(s) / mission(s) / _

draw(s) lost image fight control(s):: magic / technology


... reason can dream what dream(s) cannot reason ...

experiment knowledge illusion scratch engine craft maze run ar x

Nicolas Snowden Willey, 1965, from Design Methods []

understanding / future(s) / undo(s) / math(s) / X / ethic(s)

play / war(s) / pill(s) / flower(s) / itch(es) / cycle(s) ! Æ