_ .. / / utopia / engineer / experience / imagination / mission / _

draw(s) lost image fight control(s):: magic / technology


... reason can dream what dream(s) cannot reason ...

experiment knowledge illusion scratch engine craft maze run ar x

Nicolas Snowden Willey, 1965, from Design Methods[]

understand / math / undo / future / career (story) X / ethic(s)

_ play / game(s) / war(s) / pill(s) / flower(s) / itch(es) / cycle(s) ! Æ