perspective(s) -- travel(s) / player(s) / technology / failure(s) ...

_ .. / ... / / theme(s) / create / common(s) / art(s) / space(s) / _ / .

draw(s):: find beach guard mission(s) :: ... ... ?

... ... by transforming playful activities into game(s) ... we can lengthen ... and deepen the experience ... ...

upside-down -- lost in beach guard technology brain control error(s)

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

casual(s) / context(s) / design(s) / utopia / frame(s) []

[] creativity: [ video / game(s) ] / book(s) / resource(s) []

science / product(s) / digital / flow(s) / mechanic(s) / cycle(s) ! Æ