maze -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s) war(s)


... the more abstract or complex knowledge becomes, the greater the risk of madness ...

experiment knowledge illusion scratch engine craft maze run ar x

madness and civilization / idiot(s) / scribble(s) / evolution(s) []

[] norm(s)utopiarule(s)ethic(s)answer(s)failure(s)[]


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ