modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s) war(s)


... aimless, overreactive, inconsistent, face aching at the end of the day from the ever-present and required smile, the marketing persona is of a piece with the modern world ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / everyday life []

[] norm(s)utopiarule(s)ethic(s)answer(s)failure(s)[]


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ