norm -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s) war(s)


ethics of (computer) games -- as a system of rules that creates a (game) world, ... experienced by a moral agent, with creative and participatory capacities, ... who develops through time the skills to apply ... player values ...

[] ethics of computer games []

[] norm(s)utopiarule(s)ethic(s)answer(s)failure(s)[]


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ