reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s) war(s) []


... theory of experience -- is there anything inherent in experience that tends towards progressive organization of its content(s) ... -- ... social factors that operate in the constitution of individual experience(s) ...

experiment knowledge illusion scratch engine craft maze run ar x

life / attitude / attack(s) / moral(s) / experience & education []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ