ritual(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

draw(s) lost control(s):: context(s) / ritual(s) / space(s)

the eternal problem of the human being is how to structure time
... the operational aspect of time-structuring may be called programming

games people play []

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

problem(s) / theme(s) / education(s) / quest(s) / manifesto []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ