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talk show tell print

print / present / list / cycle(s)

math-game(s)

math(s) -- perspective(s) / game theory / theme(s) / computer /

_ .. / common(s) / idea(s) / change(s) / topic(s) / _ / .

/ play / social(s) / game(s) / require(s) / guide(s) / cycle(s)


math-hack(s)

math(s) -- problem(s) / hack(s) / vision(s)

_ .. / common(s) / idea(s) / change(s) / topic(s) / _ / .


  given: 1 3 4 6  + / * -
  solve: 24  
  constraint: one occurrence of each number
  

hacking -- the art of exploitation / node.io

play(s) / math(s) / program(s) / flow(s) / cycle(s)


math-method(s)

math(s) -- resource(s) / method(s) / perspective(s) / graph(s)

_ .. / common(s) / idea(s) / change(s) / topic(s) / _ / .

travel(s) / variation(s) in (math) literacy

topical media & game development / scenario(s) / ML / JS

/ flow(s) / dynamic(s) / play / game(s) / screen(s) / cycle(s)


math-pattern(s)

math(s) -- resource(s) / pattern(s) / perspective(s) / graph(s)

_ .. / common(s) / idea(s) / change(s) / topic(s) / _ / .

travel(s) / variation(s) in (math) literacy

the mathematician's patterns, like the painter's and the poet's, must be beautiful; the ideas, like the colors or the words, must fit together in a harmonious way. Beauty is the first test: there is no permanent place in the world for ugly mathematics ... It may be very hard to define mathematical beauty, but that is just as true as beauty of any kind -- we may not know quite what we mean by a beautiful poem, but that does not prevent us from recognizing one when we see it.

a mathematician's apology / who loved only numbers ?

/ flow(s) / dynamic(s) / play / game(s) / screen(s) / cycle(s)


math-perspective(s)

math(s) -- resource(s) / perspective(s) / method(s) / graph(s)

_ .. / common(s) / idea(s) / change(s) / topic(s) / _ / .

scenario(s) / a (wide) variety of perspective(s)

tool(s) / classic(s) / statement(s) / opinion(s)


/ flow(s) / dynamic(s) / particle(s) / game(s) / screen(s) / cycle(s)


math-problem(s)

math(s) -- resource(s) / problem(s) ?

_ .. / common(s) / idea(s) / change(s) / topic(s) / _ / .


1 + 2 + 3 + ... + 20 = ???

solution by ... , taken from who ?

play / ring(s) / number(s) / cycle(s)


math-pythagoras(s)

math(s) -- editor / pythagoras theorem / proof(s)

_ .. / common(s) / idea(s) / change(s) / topic(s) / _ / .


coffee / theme(s) / source(s) / gallery / reference(s)

play / math(s) / flow(s) / cycle(s)


math-resource(s)

math(s) -- media / perspective(s) / resource(s) / theme(s) /

_ .. / common(s) / idea(s) / change(s) / topic(s) / _ / .

/ requirement(s) / formula(s) / game(s) / resource(s) / X / cycle(s)


math-science(s)

math(s) -- science(s)

_ .. / common(s) / idea(s) / change(s) / topic(s) / _ / .


eh, ..., eh, numbers, eh ... coffee ... time ... story?



play / ring(s) / study / cycle(s)


math-target(s)

math(s) -- target(s) / resource(s)

_ .. / common(s) / idea(s) / change(s) / topic(s) / _ / .

  • skill(s) -- problem solving
  • knowledge -- algebra(s), graph theory
  • theory -- dynamic systems, logic
  • experience(s) -- modeling complex systems
  • attitude -- inquisitive, with an eye for the beauty of mathematics

from a new media perspective: track(s)

intelligence(s) / cycle(s)



[] readme new(s) masterclass workshop(s) CA1 CA2 CA3 CA4 CA5 project(s) NM1 NM2 NM3 NM4 NM5 resource(s) _ / .

(C) Æliens 09/09/09
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