creative technology
[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) interactive visualization / serious games resource(s) _ / .

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present / print / tag(s)

workshop game design -- in 7 rounds

creative thinking / inspiration(s) / panel(s) / space(s) / vision(s)



_ .. / game(s) / workshop(s) / challenge(s) / TINAG / go / CTSG / _ / .

twinkle(s) / difference(s)


communication is the key to creativity



creative technology / multimedia @ VU

play / method / classic(s) / literacy / cycle(s)


workshop game design -- in 7 rounds


  1. introduction -- getting to know eachother
  2. selection of game theme(s) -- the playground
  3. exercise(s) -- associative chaining
  4. visual style -- design & reference(s)
  5. narrative content -- story line(s)
  6. game mechanics -- play & score(s)
  7. wrap up(s) -- speak out!

assignment(s) / theme(s)


  1. urban -- (un)safety in urban environment(s)
  2. climate -- climate change and reduction of energy consumption
  3. fitness-- (social network) support for sport and fitness
  4. media -- prevent(ion) of media and information overload
  5. scenario(s) -- emergency / rescue scenario(s) in public area(s)
  6. communication -- exchange(s) in private/public space(s)
  7. idea(s)? -- ...

game workshop(s)

theme(s) / workshop(s) / assignment(s)


  1. create (y)our identity -- draw (y)our avatar
  2. invite the player(s) -- design the front portal
  3. invent game mechanic(s) -- sketch scenario(s)
  4. create challenge(s) -- define task(s) & score(s)

(pre)requisite(s)

requirement(s)

package A4 paper & viltstiften

reference(s)


[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) interactive visualization / serious games resource(s) _ / .

(C) Æliens 09/09/09
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