creative technology
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
interactive visualization
/
serious games
resource(s)
_
/ .
present / print / tag(s)
workshop game design -- in 7 rounds
creative thinking / inspiration(s) / panel(s) / space(s) / vision(s)
twinkle(s) / difference(s)
creative technology
/ multimedia @ VU

workshop game design -- in 7 rounds
- introduction -- getting to know eachother
- selection of game theme(s) -- the playground
- exercise(s) -- associative chaining
- visual style -- design & reference(s)
- narrative content -- story line(s)
- game mechanics -- play & score(s)
- wrap up(s) -- speak out!

- urban -- (un)safety in urban environment(s)
- climate -- climate change and reduction of energy consumption
- fitness-- (social network) support for sport and fitness
- media -- prevent(ion) of media and information overload
- scenario(s) -- emergency / rescue scenario(s) in public area(s)
- communication -- exchange(s) in private/public space(s)
- idea(s)? -- ...

game workshop(s)
- create (y)our identity -- draw (y)our avatar
- invite the player(s) -- design the front portal
- invent game mechanic(s) -- sketch
scenario(s)
- create challenge(s) -- define task(s) & score(s)
(pre)requisite(s)
- smart technology -- rfid tags, motion sensors, ...
- new media -- camera(s), screen(s), game world(s)

requirement(s)
package A4 paper & viltstiften
reference(s)

[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
interactive visualization
/
serious games
resource(s)
_
/
.
(C) Æliens
09/09/09
creativetechnology.eu