topical media & game development
part i. digital convergence
more than the art of turning base metals into gold, alchemy is a system of cosmic symbolism
In these first chapters, we will explore the notion of multimedia,
look at it from a historical perspective and discuss in
somewhat more detail the issue of convergence,
the mix and interchange of media that has become possible
in the digital era.
In the second chapter, we will give a precise definition of
information spaces, and an overview of the history of hypermedia.
Essential sections are section 1.2, which characterizes
digital convergence in a more precise way,
and sections 2.1 and 2.2, which respectively characterize
information spaces and hypermedia.
Section 2.3 may safely be skipped by readers not interested
in the philosophy of media and creation.
The topics treated in this part can be looked at from multiple
When you write a paper about any of these topics,
as suggested in projects paragraph,
you should be aware of from which perspective you tackle
In summary, we can in a non-exhaustive way,
distinguish between the following perspectives:
perspectives -- digital convergence
- historical -- media development timeline
- sociological -- communication relations
- psychological -- experience limits
- aesthetical -- dynamics of creation
- technical -- divergence & competition
- philosophical -- re-mediation
- commercial -- what is the economic model?
As an example, the psychological perspective deals
with an interesting issue, namely how much information
can we digest and what are the limits to our perceptual
system that determines whether the experience offered
by a virtual reality interface is really effective.
The issues treated in these chapters may be used as
topics for an essay.
As a hint, here are a few titles:
For a first essay, I would suggest a paper no longer
than 5 pages.
If there are technical details that you do not want to
omit, then consider an appendix of 2 to 3 pages.
For hints on how to approach writing a paper, see
- digital convergence and the future of mobile multimedia
- media @ home -- the windows media center
- media art -- merging technology and aesthetics
- alchemy -- an illustration from a book about alchemy, from which also the quote is taken, the quote is explained in
- signs -- ancient chemical symbols, [Signs], p. 171, 172.
- photographs -- Jaap Stahlie, from portrait series.
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