immersion does not require illusion but involvement
learning objectives
After reading this chapter you should have an idea how to approach the development of a moderately complex game, and you should also be able to discuss the notion of immersion and argue why using game technology is relevant for serious applications.
Game playing is fundamental to human life.
Not only for entertainment, but also to acquire
the necessary skills for survival.
Game playing can take a variety of forms, but nowadays
the dominant game paradigm is undoubtedly the interactive video game,
to be played on a multimedia-enhanced PC or game console.
Currently, games are being (re) discovered
in the academic field, another serious areas of society,
as excellent means for both the transfer of knowledge and,
perhaps more importantly, for attitude change.
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concepts technology
As a project, develop a non-violent game using the Source SDK.
For example, you may develop an application that gives a community
of users access their personal collections of photographs.
(C) Æliens
04/09/2009
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questions
11. game technology for serious applications
projects & further reading
the artwork
The visual theme of this chapter is realism,
on the one hand expressed by a choice from
the work of the belgium artist Masereel,
as well as in the screenshots of VU Life, which present
a more or less realistic, that is recognizable rendering
of our faculty.
In the mean time, though, the restaurant has been rebuilt,
making our virtual restaurant outdated, within a year
after creating it.
Also the cartooneske style of Roy Lichtenstein may considered
to be strongly realistic, although in a slightly
different sense.
Finally, the nympheas of Monet represent
a realistic epos of his famous garden, and in some sense
an almost tragic attempt to express this in an artwork,
which only adds to the realism of art,
that is its vital role in our lives.