The DejaVU Framework -- hush 3.1
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Manual: LABEL 5 1996


[.] [man] man1 man2 man3 man4 man5 man6 man7 man8 man9 manl mann ?

NAME

label - to create a label widget

SYNOPSIS


A label widget may be used to crate a simple (text) label.


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INTERFACE


  interface label : widget {                  
<widgets/label.h>

sources/java/hush.dv.widgets.label

label(); label(char* p, char * options = ""); label(widget* w, char* p, char * options = ""); void text(const char* s); void text(int value); void text(double value, int precision=6); void image(const char*); void bitmap(const char*); };

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OPTIONS


  -height <coord>
  -width  <coord>
  

slide: OPTIONS

STANDARD OPTIONS


anchor, background, image, borderwidth, cursor, font, foreground, padx, pady, relief, text, textvariable


slide: STANDARD OPTIONS

USAGE


Use image("@/some/path/filename.gif") when using GIF files. Use bitmap("@/some/path/filename.xbm") when using X bitmap files. Use something like image("image1") to re-use images previously created bty the image create command.


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LIBRARY


hush - file <widgets/label.h>


slide: LIBRARY

KEYWORDS

widget(4), label(n), image(n)

SEE ALSO

label(n)
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hush@cs.vu.nl
09/24/99