social -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

draw(s) civic war time mission frame(s):: PDF / serious gaming / link(s)-


project utopia

  reading(s)                         dilemma(s)
                  media game(s) 
  space(s)                             issue(s)
  

play / tribe(s) / network(s) / identity / flow(s) / search / cycle(s) Æ




let's be serious!



* _ .. -- @ media / scribble / utopia / design / fun ? [:/] _



answer(s)



* play / story / search / flow(s) / topic(s) / cage(s) ! Æ



* _ .. -- @ media / scribble / utopia / design / fun ? [:/] _



answer(s)

is (y)our study fun ?


* play / story / search / flow(s) / topic(s) / cage(s) ! Æ



* _ .. -- @ media / scribble / utopia / design / fun ? [:/] _



answer(s)

what do (y)our student(s) need ?


* play / story / search / flow(s) / topic(s) / cage(s) ! Æ



* _ .. -- @ media / scribble / utopia / design / fun ? [:/] _



answer(s)



* play / story / search / flow(s) / topic(s) / cage(s) ! Æ




less is more




serious gaming



* - play / story / search / flow(s) / topic(s) / cage(s) # ! @ Æ



* _ .. -- @ media / scribble / utopia / design / fun ? [:/] _

twinkle(s) / difference(s)


  creative(s)
              destruction(s)
                             kill(s)
                                     machine(s)
  

utopia / gamification(s) / mechanic(s) / resource(s)

* - play / story / search / flow(s) / topic(s) / cage(s) # ! @ Æ


A.Eliëns (10/8/12)