@

serious.eliens.net
[_] readme register schedule participants assignment(s) resource(s) _ # @ !

talk show tell print

additional reference(s) -- article(s) / classic(s) / book(s) / auxiliary / note(s) / resource(s)


* _ .. -- @ media / scribble / utopia / design / fun ? [:/] _

[Networks] Barabasi A-L. A-L., Deszo Z., Ravasz E., Yook S-H., Oltvai A. (2002),
Scale-free and hierarchical structures in complex networks, Proc. Complex Networks 2002
[Evolution] Barash D.P. (2003),
The Survival Game: How Game Theory Explains the Biology of Cooperation and Competition, Henry Holt books
[Persuasive] Bogost I. (2007),
Persuasive Games -- the expressive power of videogames, MIT Press
[Networks] Easley D. & Kleinberg (2010),
Networks, Crowds and Markets -- Reasoning about a Highly Connected World , Cambridge Press
[Critical] Flanagan M. (2009),
Critical Play -- Radical Game Design, MIT Press
[Ludology] Jarvinen A. (2007),
Introducing Applied Ludology: Hands-on Methods for Game Studies, Situated Play, Proceedings of DiGRA 2007 Conference
[Complex] Juarrero A. (200x),
Complex Dynamical Systems Theory, www.cognitive-edge.com
[Casual] Juul J. (2010),
A Casual Revolution -- reinventing video games and their players, MIT Press
[Viral] Kempe D., Kleinberg J. & Tardos E. (2003),
Maximizing the Spread of Influence through a Social Network, Proc. SIGKDD 2003 Washington, DC, USA (ACM)
[Crisis] Levine R., Schelling T, Jones W. (1991),
Crisis Games 27 Years Later: plus c'est dejavu, RAND Corporation
[Behavioral] Mark D. (2009),
Behavioral Mathematics for Game AI, Charles River Media
[Theory] Spaniel D. (200x),
Game Theory 101: The Basics & Extensive Form, online at gametheory101.com / with video tutorials at www.youtube.com/user/JimBobJenkins
[Love] Sprott J.C (2004),
Dynamical Models of Love, Nonlinear Dynamics, Psychology, and Life Sciences, Vol. 8, No. 3
[Happiness] Sprott J.C (2005),
Dynamical Models of Happiness, Nonlinear Dynamics, Psychology, and Life Sciences, Vol. 9,No. 1
[Serious] Susi T., Johannesson M., Backlund P. (2007),
Serious Games -- An Overview, Technical Report HS- IKI -TR-07-001 School of Humanities and Informatics University of Skövde, Sweden

* - play / story / search / flow(s) / topic(s) / cage(s) # ! @ Æ



[_] readme register schedule participants assignment(s) resource(s) _ # @ !

(C) Æliens 2014