Based on a recently
given course serious gaming
we will explore the potential (societal) impact
of serious games.
The course included project utopia
which required students to reflect on
norms and values, and how serious
games could help to achieve such ideals. In addition,
a game design workshop
was held to address the problem of
with a focus on littering & loitering
to cope with these issues.
and insights from research in digital ground(s)
and critical play
we will look at how serious games
may be regarded as another form
of social technology
and how action(s)
in (virtual) game space
may affect (real) behavior
, and (perhaps most importantly) induce creative play!