Computer Graphics


Student Projects: Hall of Fame 2004

These pictures are screenshots taken from the best-looking and funniest programs submitted by students as their final project for the 2004 Computer Graphics practicum. If you also desire eternal glory, try to impress us with your final project during the 2005 practicum!


David van Moolenbroek: Attack of the Lizardmen (grade: 10)

An advanced first person shooter, including shooting of textured particles and interaction with the dynamic enviroment. A level editor is also available. The new all-time high-scoring project.


Fighting for your life

Ambushed!

Line 51 arrives...

...aaargh, it's an ambush again!

The level editor

Konrad Iwanicki: Galaxy Wars (grade: 10)

A game in which a robot must be guided back to its base through a hilly landscape. Contains, amongst others, impressive collision detection, falling snow particles and scene reflection.


Startup screen

The lost robot

Closeup

Base camp

Peter Boonstoppel: Luxo jr. revisited (grade: 10)

An OpenGL remake of the famous short movie 'Luxo jr.' by Pixar. Very good animation.


Kick the ball!

Baby lamp jumping on the ball

Lost the ball... :(

Thomas Bleeker: The Zoo (grade: 10)

A zoo you can walk through, inhabited by a dino, a bird and an aquarium. Includes walkable stairs, multiple animated models and lightmaps. The world was created in 3D studio MAX and converted to an homebrew file format.


A dino running in his cage

It's a bird!

The aquarium

Joanna Slowinska: Dino Bella in museum (grade: 10)

Female dinosaur visiting a museum. Includes very nice lighting, automatically changing camera views, NURBS and lots of paintings by famous artists. Also the first dino ever to wear a hat.


The Van Gogh hall

The Monet Hall

Animals

Erik van Zijst: Roadkill (grade: 10)

Two-player splitscreen action game in which you have to kill the dino by driving over it before your opponent does. Nice example of using multiple viewports.


Kill! Kill! Kill!

...seek and destroy...

Erik Bosman: Recursive City (grade: 9.6)

A city with walking dinos that repeats itself indefinitely at the top of the center tower. Includes simple LOD to cull deeper levels of recursion.


The city