|
Conferences
Papers
we have
Papers
to do
Links
|
|
Links,
References, Research groups and more ...
about Steering, Collaboration, VR, Measurement and Parallel Computing
Search & Bibliographies
- Everything
- A reference (bibtex)
- Cross-references, dissemination,
feedback of scientific literature
- Scientific Visualization
- Siggraph papers
- Computer Graphics
- Computer Graphics links
-
Labs and Research
Groups
-
- Graphics
and User Interfaces Lab, CS Department, Columbia University
-
- Electronic
Visualization Laboratory, University of Illinois at Chicago
-
- Miralab
- Thalmann & co.
-
- Computer
Graphics at University of Utah
-
- Immersive
Environment Research at the University of Utah
-
- Santa
Cruz Laboratory for Visualization and Graphics
- Small group that does
interesting 'new' ways of visualizing data such as uncertainty distributions,
molecules, etc.
-
- Caltech
Computer Graphics Center
- Mainly a visual simulation
group, but has some interesting work on the responsive workbench.
-
- Institute
for Computer Graphics
- The original institute
once set up by Foley, now mainly run by J. Kahn. Mainly interesting
for the medical applications they are working on.
-
- LIG
Computer Graphics Lab, EPFL institute
- The virtual humanoid
masters. They do some nice things with hooking up people to virtual
environments too.
-
- University
College London
- Dept. of Comp. Sci.
Virtual Environments and Graphics Group.
Quite a meager site. The content that might be of interest is locked
behind a password for some reason.
-
- Brown
University
- Page about a Gaphics
and Visualization Center where they do things in the direction of
collaboration, interaction, etc.
The center is a joint thing between Caltech, Cornell, UNC, Utah
and themselves.
They talk about 'laboratories without walls' and 'high-bandwidth
dedicated networks'. Very good!
-
- Fraunhofer
Center for Research in Computer Graphics
- (located near Brown
University)
Works on Global work environments, Global visualization services
and security, new media, ... For example, Virtual Collaborative
Environment (VCE) : multiple, physically-separated users share a
distributed multimedia virtual environment for the purpose of sharing
information or accomplishing a common objective. Applications :
e-bussiness, emergency.
-
- Advanced
Displays and Spatial Perceptions Laboratory
- Topics : Performance
in Haptic VE, Fatigue, Latency, Display
-
- Virtual
Environment Technology Laboratory
- Joint project between
University of Houston and NASA/Johnson Space Center.
Small place for seemingly all kinds of virtual environment research.
In 1995 they did a shared VE across the Atlantic Ocean.
-
- Virtual
Environments Laboratory
- at Northeastern University
in Boston, Massachusetts.
VR and car simulation mainly.
They have a a laboratory in which they do measuring experiments
on simulations. So they measure the virtual velocity of f.i. a car,
by using arbitrary measuring tools.
-
- Human
Interface Technology Laboratory
- Research and development
lab at the University of Washington focusing on human computer interfaces
and virtual interface technology.
At lot of aspects are studied : hardware, education, interface,
VR effects, Collaboration, medical app., design.
-
-
Conferences
-
- VR'2001
- March 13-17, 2001, Pacifico
Yokohama, Yokohama/Tokyo, JAPAN
Deadline : September 1, 2000
-
- CHI
2001 (Computer-Human Interaction)
- The CHI 2001 Conference
on Human Factors in Computing Systems will take place in Seattle,
Washington, March 31-April 5, 2001. The annual CHI conference is
the leading international forum for the exchange of ideas and information
about human-computer interaction (HCI).
Deadline : 8 September 2000
-
- CVE
: The Third International Conference on Collaborative Virtual Environments
- CVE 2000 is an international
conference dedicated to the design, development and use of collaborative
virtual environments (CVEs). It is the third conference in this
bi-annual series, and attracts delegates from a wide number of fields.
A CVE is a computer-based, distributed, virtual space or set of
places. In such places, people can meet and interact with others,
with agents or with virtual objects. CVEs might vary in their representational
richness from 3D graphical spaces, 2.5D and 2D environments, to
text based environments.
-
- IPT'2000
- The Fourth International
Immersive Projection Technology Workshop
-
- Siggraph
2000
- ....
-
-
Journals
Topics
- Steering
- Applications
- Cosmic
worm (Chicago)
- Steering a high
performance computing application from a virtual environment.
Early work from Cruz-Neira team. Connect a simulation of cosmic
phenomena (gravitational waves, Theory of General relativity)
to a Cave, through high speed network : from a CM-5 to Cave
through Ethernet to FDDI to HIPI. Use an optimized message-passing
library (DTM). Computation in a pipeline manner : data set comming
from the CM-5, plus "Marching-Cube" on the Onyx, plus visualization.
Steering : "menu and slider"-based, start, stop, resume and
modification of parameters. Visualization with/without sub-sampling,
zoom.
- Stalk:
An Interactive System for Virtual Molecular Docking
- David Levine,
Michael Facello, Philip Hallstrom, Gregory Reeder, Brian Walenz,
and Fred Stevens.
Argonne National Laboratory. Several recent technologies--genetic
algorithms, parallel and distributed computing, virtual reality,
and high-speed networking--underlie a new approach to the computational
study of how biomolecules interact or "dock" together. With
the Stalk system, a user in a virtual reality environment can
interact with a genetic algorithm running on a parallel computer
to help in the search for likely geometric configurations.
Images at
Argonne National Laboratory
- Real-Time
Analysis, Visualization, and Steering of Microtomography Experiments
at Photon Sources
- Gregor von Laszewski,
Mei-Hui Su, Joseph A. Insley, Ian Foster, John Bresnahan, Carl
Kesselman, Marcus Thiebaux, Mark L. Rivers, Steve Wang, Brian
Tieman, Ian McNulty. PDF
Globus-based work. Architecture with high-speed network and
supercomputers that enables interactive analysis of synchrotron
light source data. Reconstruction in a pipeline manner : data
from the synchrotron, pre-processing, parallel reconstruction,
multiple visualizations (Caves, Immersadeks, or java-based interface
with video). Use the CIF (Collaborative Infrastructure Framework)
to share the state of the interface. The system allows the scientist
to select the parameters set quicker (trial-and-error loop),
important because it's expensive or time limited.
- Virtual
Surgery
- The NASA Ames Center
for Bioinformatics is dedicated to the development and application
of advanced visualization, computation and simulation technologies.
Research on biomedical/clinical applications, scientific imaging,
3D cell structure analysis and astrobiology.
Main work: 3-D Reconstruction (data from microscopic serial
sections to CT scans) , Scientific Visualization (divese applications
from vetibular studies to astrobiology research), Virtual Collaborative
Environment Technologies (multicast collaborative interactions
for scientific, educational, professional training, and medical
applications) Neurotechnology (from biological neuronal circuits
and systems to chips, processors and computer architectures).
VR application : CyberScalpel, Interactive tools for
use in virtual surgery
Papers in "Medicine Meets Virtual Reality Conference Proceedings"
Amsterdam 1998 and 1999.
- Macromolecular
Modeling and Bioinformatics
- Theoretical Biophysics
Group, University of Illinois at Urbana-Champaign
VMD : VMD
is a molecular visualization program for displaying and animating
large biomolecular systems using 3-D graphics.
NAMD : NAMD is a parallel,
object-oriented molecular dynamics code designed for high-performance
simulation of large biomolecular systems. NAMD is distributed
free of charge and includes source code.
BioCoRE : is a tool-oriented
collaboratory for structural biology.
SuperComputing
99 : Conference demo
- Steering
with scripting languages
- Lightweight Computational
Steering of Very Large Scale Molecular Dynamics Simulations
- Collaboration
- Disciple
(Rutgers)
- Distributed System for
Collaborative Information Processing and Learning
- Distributed Laboratories
(George Tech)
-
- CCF
(Emory)
- Collaborative Computing
Frameworks for Natural Sciences Research
- STAR
TAP
- STAR TAP -- Science,
Technology, And Research Transit Access Point -- is a persistent
infrastructure, funded by the NSF Advanced Networking Infrastructure
and Research division, which is part of the Computer and Information
Sciences and Engineering (CISE) directorate, to facilitate the long-term
interconnection and interoperability of advanced international networking
in support of applications, performance measuring, and technology
evaluations. The STAR TAP anchors the international vBNS connections
program.
STAR TAP connects with the Ameritech Network Access Point (NAP)
in Chicago, as does the vBNS and other high-speed research networks.
It enables traffic to flow to international collaborators from over
100 U.S. leading-edge research universities and supercomputer centers
that are now, or will be, attached to the vBNS or other high-performance
U.S. research networks.
- iGRID'2000
Demos
- A lot of new networked-demos
at iGRID'2000
-
-
- Virtual Reality
- Systems and
and Toolkits
- CAVERNSoft
(EVL)
- CAVERNsoft is a
C++ hybrid-networking/database library optimized for the rapid
construction of collaborative Virtual Reality applications.
Used by several the main VR projects around the world. Trans-continental
demos at SuperComputing conferences.
- DIVE
- The Distributed
Interactive Virtual Environment (DIVE) is an internet-based
multi-user VR system where participants navigate in 3D space
and see, meet and interact with other users and applications.
- MR
Toolkit
- MR (Minimal Reality)
Toolkit is a set of software tools for the production of virtual
reality systems and other forms of three-dimensional user interfaces.
It consists of a set of subroutine libraries, device drivers,
support programs and a language for describing geometry and
behavior. MR provides a device independent and portable platform
for the development of VR applications.
-
-
- Bamboo
- npsnet.nps.navy.mil
type of project.See VRAIS'98 paper.
- Shared
data objects
- www.alphaworks.ibm.com
- Java
shared data toolkit
- java.sun.com
- Avocado
- www.advanced.org
- Distributed Measurement
-
-
- Parallel Computing
(network, shared-memory, threads, ...)
- COTERIE
- It's a testbed for fast
prototyping of distributed virtual environment systems. It is designed
to support the creation of VE with multiple simultaneous users interacting
with many heterogeneous displays and input devices. It's designed
around a multi-threaded, modular, object-oriented programming model
and supports fully transparent distributed communications via both
client-server and replicated distributed objects (a la ORCA). Modula-3
implementation language.
- Globus
- The Globus project is
developing basic software infrastructure for computations that integrate
geographically distributed computational and information resources.
It concerns resource management, security, information infrastructure,
comminication, fault tolerance, remote data access.
Globus is a joint project of Argonne National Laboratory
and the University of Southern California's Information Sciences
Institute, and led by Ian Foster and Carl Kesselman.
- What ever ...
|