topical media & game development
change(s)
--
payoff(s)
/
challenge(s)
/
game(s)
/
math(s)
/
plan(s)
*
_
..
--
@
media
/
idea(s)
/
change(s)
/
theme(s)
?
[
:
/
]
_
draw
(
s
)
lost
image
fight
time
control
(
s
)
::
[
]
influence(s)
[
]
value(s)
& abstract
goal(s)
concept(s) of
reality
--
perspective(s)
norm(s) --
expectation wrt behavior(s)
using (
human
) need(s) --
stroke(s)
enforcement by
power
-- influence(s) /
attitude(s)
dynamics of social systems
[
]
*
-
play
/
social(s)
/
machine(s)
/
method(s)
/
cycle(s)
#
!
@
Æ