pervasive game(s) -- serious / casual exploration(s)

_ .. / human(s) / social(s) / need(s) / critical(s) / game(s) / _ / .

twinkle(s) / difference(s)


... an interesting option for mirror world games is to let adaptronic input affect the game world.


casual(s) / thefuntheory.com / pervasive games

play / workshop(s) / rule(s) / ignorance(s) / mile(s) / cycle(s)