course(s) -- we create identity
CA1: we create identity
date: 25/2/08; author: A. Eliëns; version: 1.0 (discussion)
CA1: we create identity
contents -- (CA1) we create identity
The goal of the course, which will take the structure of
a group project, is to set a new group of students to work,
to learn about the topics of creative technology
to get to know eachother and the staff, and find ways
of expressing there interests and viewpoints.
- basic content creation -- editors, image tools, video
- use of blogging sites, and media content management systems
- topics of creative technology
-- mathematics, smart systems & new media
- communication and presentation issues
- presence in oral & written presentation(s)
- individual on-line (digital) portfolio(s)
Equally important is that students discover the means that
are at their disposal to communicate and document their work,
using basic tools for web development and content creation.
admission to curriculum
goals and attainment targets
Although at an introductory level, a wide variety of skills,
both technical and communication skills need to be developed
in a short time, in a playful manner.
- skill(s) -- (digital) content creation
- knowledge -- information management & presentation
- theory -- relation technology, science & art(s)
- experience(s) -- presentation of ideas, concepts & plans
- attitude -- exploration, communication, discovery, presentation
In close cooperation with the staff, students will be invited to explore
the topics of creative technology
, and present their view
in a creative way, using whatever means suit that purpose best,
including blogs, wiki(s) and interctive video.
place in curriculum
Introductory course for all students, just after arrival.
application area, motivating examples
There are various way to create identity, form social
networks and communicate personal and professional information
using the web, examples of which are collected in the online material(s)
we create identity -- media in context
Students are encouraged to explore these means of expression,
and select those that fit their needs, in discussiong with supervising staff.
As an example, to emphasize the use of adequate media, students
may take parts of the lecture by Mitchel Resnick, on aspects
of a Creative Society, available as online video , and mix
part of this material with own video material,
to create an interactive video, reflecting (on)
the topics treated in the lecture(s) in creative technology.
Apart from a number of topical lectures by senior staff members, this
first CA course will primarily be an exercise in self-organisation,
with an important goal to create coherence in a group of new students,
with a variety of backgrounds.
- introduction of tool(s) and platform(s)
- topics in creative technology (1)
- teamwork -- identity as a group
- topics in creative technology (2)
- identity -- individual portfolio(s)
- topics in creative technology (3)
- presentation(s) -- individual & group work
- evaluation -- reflection(s) on we create identity
Additional instruction may be needed to clarify issues
of communication and presentation, and to prepare students
for the creation of an individual (digital) portfolio,
which will be used for later courses and assignments.
It might also be useful to let students develop a wikipedia,
similar to AV WIKI,
providing information on the various topics of
nr of participants
computer lab, meeting room(s) & presentation facilities
Installation of flex 3 SDK, and CMS, such as wordpress.
Tools and editors, eg. netbeans, photoshop,
illustrator, flash CS9.
In addition, digital (video) camera(s) & sound recording device(s).
- Mitchel Resnick, Sowing the Seeds for a more Creative Society -- online video
- Facets of Fun -- On the Design of Computer Augmented Entertainment Artefacts,
available in online version
- Kress G. and van Leeuwen T. (1996), Reading Images: The Grammar of Visual Design, Routledge
- Geert Lovink and Ned Rossiter (eds), MyCreativity Reader, A Critique of Creative Industries, Institute of Network Cultures, Amsterdam 2007
- A. Eliëns, topical media & game development -- media.eliens.net