In this fragment a clarification is given of the
possible contribution(s) of
(Universiteit Twente) and multimedia @ VU
(VU University Amsterdam) to the WOW project.
Note, however, that at this stage no final commitments can be made
wrt. our cooperation and contribution(s).
As overall goals we envisage, from our perspective of interest,
three targets, namely to develop
- tools for co-creative activities
- technology for collaborative games
- playfull co-creative applications/games
A simple example of a co-creative tool is a shared
whiteboard. Other examples are tools for collaborative storytelling,
solving puzzles, etcetera.
At multimedia @ VU
, we have developed XIMPEL
), a flex/as3 based framework
which supports interactive
video in combination with mini-games, (google) maps,
integrated in an easy-to-author
way, (Eliëns et al. 2008).
Currently, we are developing a visual editor to create
One direction of our research for WOW would be to extend
both the editor and
the XIMPEL framework to enable
the collaborative/co-creative construction
of (collaborative) applications/games.
With Getronics PinkRoccade
, another partner of the WOW project,
we have studied collaborative games for project management,
which has among other resulted in a collaborative
puzzle game, where participants have to complete a
jigsaw puzzle of a running video, increasing in complexity
according to their level.
The application was implemented in flex/as3 and used
a flash-compatible game-server, adapted to our needs.
With Digifit (digifit.eu), a small startup
that is part of the MediaGuild Incubator in Amtserdam,
we are currently studying game server technologies
to support the virtuagym,
where people can do fitness together using the WiiFit.
In particular, technical issues of latency, bandwidth and
deployment, but also conceptual with regard
to what information must be shared and what events propagated
are of crucial importance.
Our research interest(s) encompass the following area(s):
- collaborative game technologies, both server and client side
- tools for co-creativity, from drawing to storyboards
- co-creative applications, see deplotment context below
Both 1 and 2 are of immediate interest for (parties within)
the creative industry, as for example Digifit.
Another theme we pursue at Creative Technology Twente
and multimedia @ VU, is a reflective capability
in (collaborative) games, from the consideration that,
although playing is fun,
some reflection and feedback is necessary to fully benefit
from the learning potential of (serious) games
and collaboration, (Eliëns & Ruttkay, 2008).
Currently, many cities are in the process
of becoming a creative city,
among which Amsterdam and more recently
Such a process require the participation of people
with a great variety of intellectual and mental background
As a target domain for the WOW-tool,
we propose information sharing
and co-creative planning and design
for urban renovation, that is becoming a creative city.
In the Twente region, this process is still ij its initial phase(s),
and our proposal (and contribution 3) would be to
let Creative Technology students develop tools and
applications, including games,
to support and stimulate the
growth of a regional creative centre in Twente.
- Eliëns A., Huurdeman H., van de Watering M., Bhikharie S.V.,
XIMPEL Interactive Video -- between narrative(s) and game play, Submitted to GAME-ON 08, Nov 17-19, Valencia, Spain
- Eliëns A. & Ruttkay Z.,
Record, Replay & Reflect -- a framework for understanding (serious) game play, in preparation
- invite Digifit to be a partner, if possible without investment
A. Eliëns, 6/11/08