creative technology / new media
[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

talk show tell print

game(s) -- machine(s) / code(s) / fun

world(s) / experience(s) / dream(s) / chance(s) / space(s) / _ / .

twinkle(s) / difference(s)

stories and games can each be thought of as machines that help create experience(s)

... the idea that the mechanics of traditional storytelling, which are innate to the human capability to communicate, are nullified by interactivity is absurd!

Jesse Schell -- The Art of Game Design -- A Book of Lenses

play / digital(s) / story / math(s) / screen(s) / sensor(s) / cycle(s)



[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

(C) Æliens 2014