creative technology / new media
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talk show tell print

NM2

course structure


The course does require active participation of the student(s), not only in exploring the technolgy by making the assignments, but also by presenting solutions and problems in class.

session(s)


  1. introduction of (rich) media platform(s)
  2. basic assignment(s) -- animation (1)
  3. essentials of animation and visualisation
  4. basic assignment(s) -- visualization (2)
  5. principles of interactive information presentation
  6. basic assignment(s) -- interaction (3)
  7. elements of data-driven information systems
  8. presentation of final assignment(s)
At this stage it is not clear whether to enforce the use of one particular technology, flex/as3 or processing, to use multiple technologies, or to allow students a choice of technologies, which would then also include javascript, Ch and C++.
[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ / * @ # !

(C) Æliens 2013