DirectionalLight
{
exposedField SFFloat
ambientIntensity 0
# [0,1] exposedField SFColor
color 1 1 1
# [0,1] exposedField SFVec3f
direction 0 0 -1
# (-
,
) exposedField SFFloat
intensity 1
# [0,1] exposedField SFBool
on TRUE
}
slide
:
DirectionalLight