PointLight { 
    exposedField SFFloat ambientIntensity  0       # [0,1]
    exposedField SFVec3f attenuation       1 0 0   # [0,)
    exposedField SFColor color             1 1 1   # [0,1]
    exposedField SFFloat intensity         1       # [0,1]
    exposedField SFVec3f location          0 0 0   # (-,)
    exposedField SFBool  on                TRUE 
    exposedField SFFloat radius            100     # [0,)
  }
  

slide: PointLight