topical media & game development
design
-- art, science or form of mathematics?
_
..
/
role(s)
/
life(s)
/
form(s)
/
HCI
/
obstacle(s)
/
science
/
_
/
.
divergence
transformation
convergence
community
experience
...
value analysis
system(s)
brainstorming
...
...
product(s)
...
...
dependency graphs
component(s)
...
...
requirements
Nicolas Snowden Willey, 1965
in
John Chris Jones -- Design Methods
play
/
tribe
/
network(s)
/
identity
/
flow(s)
/
chart(s)
/
cycle(s)
Æ