frog design(s) -- strategies & school(s)

_ .. / design(s) / change(s) / future(s) / game(s) / machine(s) / _ / .

  1. classic designer(s) -- individual artistic statement(s)
  2. artistic designer(s) -- product(s) with visual appeal
  3. corporate designer(s) -- in anomynous department(s)
  4. creative, strategic designer(s) -- fluent in
    • convergent technologies
    • social and ecological needs
    • business

esslinger, a fine line / cycle(s)