digital ground(s) -- position(s)

_ .. / idea(s) / change(s) / program(s) / space(s) / _ / .

twinkle(s) / difference(s)

... among the way to achieve more natural interaction design, there is none quite so obvious as using positions for input ...

observe(s) / game(s)

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)