topical media & game development
perspective(s)
-- routine(s) /
workshop(s)
*
_
..
--
@
media
/
idea(s)
/
change(s)
/
theme(s)
?
[
:
/
]
_
twinkle(s)
/
difference(s)
story = (routine) breaking point(s)
...
dynamic(s)
/
pattern(s)
/
discipline(s)
/
game(s)
/
resource(s)
*
-
play
/
social(s)
/
machine(s)
/
method(s)
/
cycle(s)
#
!
@
Æ