maze -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... unfortunately the patterns of pain behavior are very self-destructive -- regardless of the origin of his/her pain, the patient may discover that there are coincidental, secondary rewards for suffering or that his/her pain provides a handle with which s/he can manipulate others ...

the pain game / evolution(s)

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ