topical media & game development
modern
--
payoff(s)
/
challenge(s)
/
game(s)
/
math(s)
/
plan(s)
*
_
..
--
@
media
/
idea(s)
/
change(s)
/
theme(s)
?
[
:
/
]
_
education(s)
question(s)
moral(s)
rethoric(s)
war(s)
... the time is past when advertising tried to condition the
consumer
by the repetition of
slogans
... today, the more subtle forms of publicity represent a whole
attitude
towards life ... -- ...
brand(s)
...
[
]
life(s)
/
closure(s)
/
reflect(s)
/
fight(s)
/
everyday life
[
]
[
]
norm(s)
utopia
rule(s)
ethic(s)
answer(s)
failure(s)
[
]
*
-
play
/
social(s)
/
machine(s)
/
method(s)
/
cycle(s)
#
!
@
Æ