science(s) -- create / chance(s) / math(s) / style(s) /

_ .. / / network(s) / art(s) / create(s) / display(s) / wave(s) / _ / .

statistic(s) / chart(s) / social engineering / game(s)

  1. determinism -- a coin falls either head or tails
  2. repeated tossing -- statistical stability
  3. observation error(s) -- binomial distribution
  4. moral science -- causality / law of large numbers
  5. norms / normal behavior(s) -- distributed as law of errors

from: the taming of chance / method(s) / time(s) / walk(s) []

/ play / dynamic(s) / flow(s) / game(s) / screen(s) / cycle(s)