game(s) -- world(s)

_ .. / dream(s) / plane(s) / quest(s) / CTSG / experience(s) / _ / .

... navigable 3D spaces allow us to crawl, jump, fly, or even teleport through fictional worlds that come through life in our imagination ... we encounter these space through a combination of perception & interaction(s) ...

... video game space(s) stage our dreams and nightmares and they seem to get better at it every year.

experiment knowledge illusion scratch engine craft maze run ar x

Michael Nitsche -- Video Game Spaces

play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)


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