creative technology / new media
[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

talk show tell print

print / present / slide(s) / cycle(s)

war-attach(s)

war -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


creatives/academics -- passionate attachment to something called "my own work" where there is the possibility of the maximisation of self-expression, provides a compelling status justification but also a disciplinary mechanism for tolerating not just uncertainty and self exploitation but also for staying unprofitably within the creative sector and not abandoning it altogether'.

silence / reference(s) / trivium

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

war-conduct(s)

war -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the stigmatized person is likely to use his stigma for secondary purposes, ...
... to feel that he is "on", having to be self-consiousness and calculating about the impression he is making, to a degree and in areas of conduct which he assumes others are not ...

management of identity

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

war-liberal(s)

war -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... neo-liberalism found fertile ground in academics whose predispositions to 'work hard' and 'do well' meshed perfectly with it's demands for autonomous, self motivating, responsibilised subjects ...

silence / reference(s) / trivium

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

war-math(s)

war -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)








management of identity

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

war-stigma(s)

war -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


stigma - bodily sign(s), designed to expose something unusual and bad about the moral status of the signifier

... a blemished person, ritually polluted, usually to be avoided, especially in public places

management of identity

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ


[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

(C) Æliens 2014