creative technology / new media
[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ / * @ # !

talk show tell print

digital ground(s) -- experience(s)

_ .. / idea(s) / change(s) / program(s) / space(s) / _ / .

twinkle(s) / difference(s)

technology has often extended life experience beyond the scope of bodily schema(s) ...
... it shifted organization from space to time...
three dimensional space(s) of experience seldom remain(s) coherent
... much about modern life frustrates our body imagination ... this produces distress ...

play / observe(s) / game(s) / cycle(s)



[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ / * @ # !

(C) Æliens 2013