critical play(s) -- trigger(s)

_ .. / machine(s) / art(s) / change(s) / human(s) / world(s) / _ / .

twinkle(s) / difference(s)

... games as trigger for discussion,
and existing social activist games work largely on that level.

in some cases a game might provide the safest outlet available for exploring devastating problems and conflicts.

critical play

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)