Best Practices Tutorial

chapter 1 | chapter 2 | chapter 3
chapter 4 | chapter 5
chapter 6 | chapter 7

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chapter 1

The WildTangent Web Driver is a powerful engine; it enables you to develop applications quickly and easily that tie together the video power of today's ludicrously fast hardware, the distribution power of the Internet, and the ease of use of Java. The details of DirectX initialization, polygon rasterizing, HTTP downloads, memory management, etc. are all hidden from the content developer, and managed behind the scenes- but, if you know something about how the Web Driver operates, you will be able to write faster, more efficient code; you'll also run into fewer problems after your application is released, and be able to squeeze the maximum performance out of your users' texture memory, processor cycles, and bandwidth. In the following seven chapters, we'll go over how to write a well-tuned, robust, stable, and good looking Web Driver application.

Table of Contents

chapter 1- Detecting the Environment
chapter 2- Code Flow
chapter 3- Memory Management
chapter 4- Resource Management
chapter 5- Optimizing Java
chapter 6- Building your 3d Environment
chapter 7- Web Driver API Particulars


This tutorial will be using Java, and is designed for advanced Web Driver developers.

System requirements 

Browser: Internet Explorer 4+ or Netscape 4.7+

Web Driver version for WTHost support

chapter 1

by Patrick Bunt

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