tag(s)



   amsterdam        media          society                 
     urban     pleasure(s) / dangers          
        vrije universiteit    social network(s)        
   life is a game      studeren     connect
  

XIMPEL


eXtensible Media Player for Entertainment and Learning,

short clip or trailer

Based on the indicated topic(s), you must develop a short (viral) clip or trailer that promotes the concept of your game or interactive video.

The presentation(s) must be entertaining, not to say compelling. It may be usefull to see the final clip as the top-level video for the interactive video application. The viewer must be able to enjoy this without any interaction. The interactive video application may, on the other hand, demand more effort from the user, and must provide either information or challenge(s), possibly including elements of game play.

phase(s)


  1. determine concept(s) -- message, perspective and contents
  2. scenario(s) -- storyboard, with scenes and transitions
  3. story or interaction graph(s) -- for interactive video application
  4. asset(s) -- selection of images, clips and audio
  5. mini game(s) -- (optional) extension of story graph(s)
  6. technical realisation -- elaboration of scenes and (visual) effects
  7. final production -- (web) deployment, and packaging (zip)
  8. justification -- description, with explanation of design choices

deliverable(s)


  • week 4: (viral) clip (on youtube), max length 2 min.
  • week 4: interactive video application -- final production online
  • week 4: justification/essay (min 2 pages, up to ten pages)
  • week 4: review(s) -- using online review form

  • peer review(s)


    Developing an interactive media application requires good judgement, as well as an open mind to alternative approaches. To train your critical faculty, each student must (peer) review the work of all other groups, as well as give a brief self assessment, using the online review form.

    Regulations of how to make such an assignment should always be regarded with some suspicion. After all, what counts most in the end is the final product. Requirements, however well written, can not compensate for a product or presentation that is boring, lacking in inspiration or what is commonly called creative spark(s). In other words, try to follow these rules, but take them as supporting your creative process, and not as a constraint. Let yourself be inspired by what a famous artist of the previous century called the rethorics of the material.