with DirectX 9 digital convergence becomes a reality
learning objectives
After reading this chapter you should be able to characterize the functionality of current multimedia platforms, to describe the capabilities of GPUs, to mention the components of the Microsoft DirectX 9 SDK, and to discuss how to integrate 3D and video.
Almost 15 years ago I bought my first multimedia PC,
with Windows 3.1 Media Edition.
This setup included a video capture card and a 4K baud modem.
It was, if I remember well, a 100 Mhz machine,
with 16 Mb memory and a 100 Mb
disk.
At that time, expensive as it was, the best I could afford.
Some 4 years later, I acquired a Sun Sparc 1 multimedia workstation,
with a video capture card and 3D hardware accelerator.
It allowed for programming OpenGL in C++ with the GNU gcc compiler,
and I could do live video texture mapping at a frame rate of about one per
second.
If you consider what is common nowadays, a 3Ghz machine with
powerful GPU, 1 Gb of memory, a 1.5Mb cable or ADSL connection
and over 100 Gb of disk space,
you realize what progress has been made over the last 10 years.
1 14
concepts technology
As a project, I suggest the development
of shader programs using
Rendermonkey
or the Cg Toolkit,
or a simple game in DirectX.
(C) Æliens
04/09/2009
...
...
questions
4. multimedia platforms
projects & further reading
the artwork
The theme of the artwork of this chapter is realism.
In the documentary dutch light,
it was investigated whether the famous dutch light
in 17th century painting really existed.
The photographs shown here are a selection
of shots that were taken on particular locations
over a period of time.
However, as an art historian formulated it in the documentary:
dutch light is nothing but a bag of tricks
shared by dutch 17th century painters.
The examples from impasto demonstrated that, after all,
realism is an arbitrary notion.