topical media & game development

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#Ball.ax

#Ball.ax [swf] flex


  ´╗┐package {
          import flash.display.Sprite;
          
          public class @ax-Ball extends Sprite {
                  private var radius:Number;
                  private var color:uint;
                  
                  public function @ax-Ball(radius:Number=40, color:uint=0xff0000) {
                          this.radius = radius;
                          this.color = color;
                          init();
                  }
                  public function init():void {
                          graphics.beginFill(color);
                          graphics.drawCircle(0, 0, radius);
                          graphics.endFill();
                  }
          }
  }


(C) Æliens 27/08/2009

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