topical media & game development

talk show tell print

server-socket-socket.h / h

     Copyright (C) 2002-2004 René Nyffenegger
     This source code is provided 'as-is', without any express or implied
     warranty. In no event will the author be held liable for any damages
     arising from the use of this software.
     Permission is granted to anyone to use this software for any purpose,
     including commercial applications, and to alter it and redistribute it
     freely, subject to the following restrictions:
     1. The origin of this source code must not be misrepresented; you must not
        claim that you wrote the original source code. If you use this source code
        in a product, an acknowledgment in the product documentation would be
        appreciated but is not required.
     2. Altered source versions must be plainly marked as such, and must not be
        misrepresented as being the original source code.
     3. This notice may not be removed or altered from any source distribution.
     René Nyffenegger
  ifndef SOCKET_H
  define SOCKET_H
  include <hush/export.h>
  include <WinSock2.h>
  include <string>
  enum TypeSocket {BlockingSocket, NonBlockingSocket};
  class  Socket {
    virtual ~Socket();
    Socket(const Socket&);
    Socket& operator=(Socket&);
    std::string ReceiveLine();
    std::string ReceiveBytes();
    void   Close();
    // The parameter of SendLine is not a const reference
    // because SendLine modifes the std::string passed.
    void   SendLine (std::string);
    // The parameter of SendBytes is a const reference
    // because SendBytes does not modify the std::string passed 
    // (in contrast to SendLine).
    void   SendBytes(const std::string&);
    friend class SocketServer;
    friend class SocketSelect;
    Socket(SOCKET s);
    SOCKET s_;
    int* refCounter_;
    static void Start();
    static void End();
    static int  nofSockets_;
  class  SocketClient : public Socket {
    SocketClient(const std::string& host, int port);
  class  SocketServer : public Socket {
    SocketServer(int port, int connections, TypeSocket type=BlockingSocket);
    Socket* Accept();
  class  SocketSelect {
      SocketSelect(Socket const * const s1, Socket const * const s2=NULL, TypeSocket type=BlockingSocket);
      bool Readable(Socket const * const s);
      fd_set fds_;

(C) Æliens 23/08/2009

You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.